guilty gear strive sol matchups

Shorter active window compared to the ground version. Most things Leo does round start loses to Ram's. They have some good and bad matchups, but can be very effective in the right hands. More than other characters at least. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Sol Badguy vs. Ramlethal - 18. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Can be kara canceled into any special move to increase its range. Bridget. A special type of blocking done by inputting a block immediately before blocking an attack. How much Wall Damage is applied when the move connects on hit. As said earlier, you don't really wanna RPS with Goldlewis. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Toggle search. Press J to jump to the feed. Almost always abbreviated to TK. The difference between the attacker's recovery and the period that the opponent is in hitstun. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Axl will likely attempt to reset to neutral over extending pressure sequences. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . 13th overall. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Significantly slower than an uncharged 5D, making it easier to react to. Can throw the opponent either forward or backwards. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN This move and the 236K it canceled from are considered one multi-hit attack. Pay close attention to how much Axl is committing to that button and counterattack. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Credit: Arc System Works. Sol releases a pillar of flame that slowly crawls along the ground. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. 2S is also still useful. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. The difference between the attacker's recovery and the period that the opponent is in blockstun. A flying knee which can be followed-up with a spin kick. That being said, f.S's pushback means that there are ranges where 5H will whiff. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Weird that I'd have them exactly reversed. Games Used to call out opponents who make predictable jump-ins or keep chicken blocking. Damage changes with each set of 8 active frames. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. . Thanks to its lack of proration, it is easily Sol's strongest starter. Millia's mobility lets her keep Ramlethal honest in neutral. His best poke is 5P/2P at 31/34 frames. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. https://github.com/PapstJL4U/fgMetagame. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Grapplers vs normal people. The M&M&C will kick out Axls and Goldlewis can have a better route to top. He also really doesn't do enough damage to punish ram when he does actually win neutral. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Cannot be special canceled from any move. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Guess like your life depends on it. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. : 14 different dream interpretations related to the / and /bet you see in your dream. Just be mindful that Chipp has. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Sol floats through the air before doing a diving punch. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. That means that a person that is willing to fight a certain match up does that knowingly. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. 0% 100%. Wanna see me combo into 5K on Counter Hit? If you play Axl for a bit you start to notice how little people understand the recovery on his moves. GIJ&IK - Desktop. Launches opponent on hit, hard knockdown upon landing. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. I-No - 19. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. For Example: 2369 for a j.236 input. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. * Proration: Forced 75%. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. A lunging gut punch. Browse our network 9 . Use it to steal momentum against poor okizeme and predictable pressure. Refer to the. He is described as a noble vampire samurai who wields a bloodsucking blade. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. It loses to throws, so try to only use it if the opponent isn't at point blank range. Nagoriyuki is the opposite of this. Wall bounces airborne opponents in the corner. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Combos into 2D for a hard knockdown. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Sol does a crouching kick, which is his fastest low. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. . Will lose to any attack before the super freeze but will not waste any Tension in doing so. Empty hopping is safe and good for baiting out whiffs. The two I found were Chipp against Pot and Pot against Doctor Who. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Standard strike throw stuff needs to be thought of here. Sol Badguy; Giovanna; . Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. This can be caused by crouching, certain moves, and being short. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Ideal combo ender and potential extender. This is a very small sample size, so should be taken with a big spoon of salt. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Sol's faster strike invincible reversal. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Data in [] represents values on Clean Hit (All versions). Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. search. That whole Ram thing is a fluke. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Only use this if strike invincibility is desperately needed while in mid-air. Just try to turtle with FD and let him slowly back off via the block pushback. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. this move builds when normal or instant blocked. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. 23. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. For Example: 2369 for a j.236 input. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Best Video Games of All Time - Page 70 - Metacritic . He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. This is a very small sample size, so should be taken with a big spoon of salt. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Sol grabs the opponent and headbutts them. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Laskeese 2 yr. ago. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Builds 1000 Tension once all damage is dealt. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. The most well-rounded defensive toolkit in the game. In the case of 2H, this is faster than letting the move recover by itself. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Luckily for you, Ram has an annoying combo and great ways to get in. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. by 25% before applying R.I.S.C. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. You should only ever really use air dash in the MU on reaction when you see a whiff. 28. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. What does the symbols of / and /bet symbolize in a dream? Guilty Gear -Strive-Anji. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Axl. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. The number of frames between inputting an attack and when the attack becomes active. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Best Match. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. I don't understand what makes that matchup positive for Anji. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Score - Sum of match-up values for this character. Wall Damage when hit raw is increased to 700 (900). Blazing! May's Guilty Gear Strive tier match ups. Sol does an uppercut with his sword's hilt. Vote for May's tiers . As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. This section has strict standards that must be followed. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Almost always abbreviated to TK. Match-up is in Nago's favor. Wall damage in ( ) refers to if opponent is touching the wall. - Difference between the tier scores from today and . Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. In general, use low-commit moves like your K and P buttons. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. You should be gaining ground when you block it, not getting pushed back. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Chipp. The amount of Tension gained when the move is input. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Win rate. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Every other poke is 40+. Bridget vs Sol Badguy Matchup Knowledge. Only 100 matches per match-up. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Yeah this is 100% accurate. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Millia bottom 3. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Worst Match. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Data in [] represents values on Clean Hit. Hes quick enough to punish you easily and quick enough to close the gap. Vote for Leo's tiers . While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. 8.5K 30.5K 2.7K . She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Basic air jab that's fairly safe on whiff. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. It's obviously subject to change, but right now, what are the matchups that you most struggled with. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Important tool for landing Clean Hit Volcanic Viper in the corner. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Here's how you can play Anji Mito in Guilty Gear Strive. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Recovery frames which happen under abnormal conditions, such as after landing. The character whose not only not bad but good, it's Sol Badguy! If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Sol lunges forward half-screen with a flaming straight punch. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option.

Traverse Creek Rockhounding Map, Honeywell R7284 Oil Primary Control Tt Open Limit Closed, Articles G